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Gnome Hollow

A cooperative garden-building simulator, meant to be played while being projected onto a wall. Two players, each with a different set of tools, must coordinate to sow, water, and rearrange a variety of plants in order to create their perfect garden.

Role: 3D artist, modeler, rigger, animator

Skills Involved: 3D modeling, optimization, UVing, rigging, animating, level design

To Reap & Sow

A game environment that went from concept to final in 7 weeks. The player takes on the role of the caretaker of a graveyard and its skeleton inhabitants in an autumnal and spooky world. 

Role: Sole creator

Skills Involved: Concepting, 3D modeling, optimization, UVing, texturing, rigging, animating, level design

Daybreak

A single player survival action game where you play as a lone knight tasked with defending a portal to the human realm from vicious monsters. Hold down the castle, scavenge for materials, upgrade, and fight for as long as you can.

Role: Environmental modeler, texture artist

Skills Involved: Concepting, 3D modeling, optimization, UVing, texturing, rigging, skinning, level design

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