Gnome Hollow
A cooperative garden-building simulator, meant to be played while being projected onto a wall. Two players, each with a different set of tools, must coordinate to sow, water, and rearrange a variety of plants in order to create their perfect garden.
Role: 3D artist, modeler, rigger, animator
Skills Involved: 3D modeling, optimization, UVing, rigging, animating, level design
To Reap & Sow
A game environment that went from concept to final in 7 weeks. The player takes on the role of the caretaker of a graveyard and its skeleton inhabitants in an autumnal and spooky world.
Role: Sole creator
Skills Involved: Concepting, 3D modeling, optimization, UVing, texturing, rigging, animating, level design
Daybreak
A single player survival action game where you play as a lone knight tasked with defending a portal to the human realm from vicious monsters. Hold down the castle, scavenge for materials, upgrade, and fight for as long as you can.
Role: Environmental modeler, texture artist
Skills Involved: Concepting, 3D modeling, optimization, UVing, texturing, rigging, skinning, level design